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  • Year

    2019

  • Client

    None

  • Services

    Unity Runtime

  • Project

    Waterfall

Description

Endless Hotel is a hyper-casual puzzle game, drawing inspiration from the Monty Hall problem, where players encounter three randomly generated rooms with distinct properties. Through tapping the correct door within a tight time limit, players progress, aiming to open as many doors as possible without error, offering an engaging challenge under time pressure and strategic decision-making.

This thrilling game came to life through my solo development efforts in Unity, where I utilised the engine's features to design randomized rooms, devise intricate puzzle mechanics, and enforce time constraints, resulting in a compelling hyper-casual game experience.